Part one · The weekend and the story you tell
A business by Sunday.
You're about to run one. This is everything we know about how.
- How to read it
Five things they walk out with.
- A spiky POV
- A live artifact
- An offer
- Outreach data
- A 90-day plan + filmed presentation
Your goal is to get every kid in front of twenty strangers.
- How it plays out
Two speeds, and one block you have to carry.
- How it plays out
- Friday
- Saturday
- Sunday
Four equal quarters. Revenue is a tiebreaker.
- How it plays out
- Spiky POV · 25%
- Shipping · 25%
- Data · 25%
- Honesty + Plan · 25%
- Say this early
Seattle is the beta. The Hamptons is the flagship.
- How it plays out
What they leave with.
- Mentor session
- First Dollar Club
- Everyone leaves with
01Where this comes fromWhy this
You're about to run one. This is everything we know about how.
Nat has run these rooms enough times that most of it lives in his head. That doesn't scale to a weekend a month in every Alpha city, which is the plan. So this is the brain-dump: the story you tell on stage, the six modules, the hour-by-hour, and the specific things that go wrong.
Read it with a grain of salt. Every room is different and you're the one leading it.
02The challengeFive outputs
Five things they walk out with.
Every kid, by Sunday evening. If you only remember one page of this playbook, make it this one. Every block is manufacturing one of these five.
03What the weekend is forTwenty strangers
Your goal is to get every kid in front of twenty strangers.
The target is twenty documented conversations with strangers. A smooth schedule means little if the students never make the asks.
Everything else serves that. The landing page exists so there's something to show a stranger; the offer exists so the stranger has something to say yes to. A kid who talks to twenty strangers and fails has had the weekend. A kid with a beautiful page and no conversations has had a craft project.
The decks cover the material in thirty minutes. Spend the other ten hours with the kid who is stuck, embarrassed, or ready to quit after a rude reply. Mentors float at one per five to eight kids so someone can sit down before that kid disappears into the back of the room.
04The rhythmTwo speeds
Two speeds, and one block you have to carry.
The opening runs on novelty. The last day has a finish line. Saturday afternoon is the block you have to carry because that is when the twenty conversations happen. Save your energy for it.
Ages run 8 to 16 and the spread is real. Ready to rip: already has an idea, high agency, wants a keyboard. Let them go for it, but everyone should go through the idea-generation exercise regardless. Slow and steady: needs the ideation modules first, then builds. More mentor time early, less later. Later cities may split into two age tracks; for now, run one room and staff the difference.
05What gets gradedJudging
Four equal quarters. Revenue is a tiebreaker.
Sunday's judging is a walk-around, not a sit-down. Mentors circulate with the rubric and interview each kid at their station: artifact, offer, outreach log and data on display. A pitch competition graded on real results, not a craft fair.
Sales count. Signups count. Rude no's count the same as polite ones. A polished deck with no real customer contact is last place.
Revenue is a tiebreaker, not a requirement. First Dollar Club members are recognised regardless of placement.
06Where we areRollout
Seattle is the beta. The Hamptons is the flagship.
Seattle, Chicago, San Francisco and Los Angeles through the summer, then an iteration window in late August, then the Hamptons. Monthly in every Alpha city from Fall 2026.
Every city ends with a Monday retro on the same template: what broke, what converted, what changes in the box. If you find something that breaks, that's the product working. Write it down. It goes into the next version of this app.
07The payoffThe payoff
What they leave with.
Winner(s) get a mentor advising session. First Dollar Club members get recognised. Everyone leaves with a plan to $10K.
Mentorship from the Founders School team
Anyone who makes a real dollar during the weekend. Exclusive swag, recognised at the close regardless of placement.
A real business started, a shipped landing page, their filmed presentation, tool credits, permanent CoFounder-Light access, and an invitation to the 30-Day Demo Day.