Part three · Roles
Everyone knows their job before doors open.
01MC/Lead Facilitator
MC/Lead Facilitator
- 4Owns
- Before the dayPrepare
- In the roomOn the day
02Workshop Guide (1-2)
Workshop Guide (1-2)
- 3Owns
- Before the dayPrepare
- In the roomOn the day
03Mentors (1 per 5-8 students)
Mentors (1 per 5-8 students)
- 4Owns
- Before the dayPrepare
- In the roomOn the day
04Alpha Ambassadors (3-4)
Alpha Ambassadors (3-4)
- 3Owns
- Before the dayPrepare
- In the roomOn the day
05Ops Lead
Ops Lead
- 4Owns
- Before the dayPrepare
- In the roomOn the day
06Staffing
Staffing per city.
- Nat and Cameron on stage and facilitation.
- Joe, MacKenzie, Eliot for firesides and strategy.
- A West Coast support person strong with younger kids. Liam is top candidate.
- 1-2 Workshop Guides, 8-10 Mentors, 3-4 Alpha HS ambassadors per city.
- A mentor bench of 1-3 to hold one mentor per five to eight students.
01RoleMC/Lead Facilitator
MC/Lead Facilitator
Owns the room's energy and the clock. The voice the weekend runs on.
- The opening session plus all 5 modules
- Timekeeping across the weekend
- The reward kit and every in-the-moment callout
- Awards and the close
- Read Part 1 end to end. You're telling the story on stage.
- Run the opening out loud, timed. Thirty minutes means thirty.
- This is the role that used to require Nat; this doc exists to make it not require Nat at every step.
- Start on time even if the room isn't full. Late starts compound.
- Read the room every twenty minutes in work blocks. Quiet is a problem on Saturday afternoon.
02RoleWorkshop Guide (1-2)
Workshop Guide (1-2)
Can take over modules from MC/Lead Facilitator
- Able to deliver the five workshops off of the run sheets
- The live teardowns on Saturday and Sunday morning
- The demo in each module, the magic-show moment
- Read every module page in Prep mode at least one week before the event.
- Rehearse the demos. Idea Generation and Vibe Coding live or die on the live build.
- Have your examples for modules ready to go. Lean into the Kettle & Fire example as the throughline.
- Run every timebox and live exercise from the cue sheet.
- Hit the timings. Every module has a beat you can cut. Know yours.
- Once you're done presenting, get off stage and into the room.
- Write down anything that breaks. It goes in Monday's retro.
03RoleMentors (1 per 5-8 students)
Mentors (1 per 5-8 students)
Float the room. One per five to eight kids. The weekend is nothing without its mentors guiding.
- Unblocking kids in every work block
- Sharpening ideas during Idea Generation without evaluating them
- The last-mile sprint on Sunday: 15-minute rounds per team
- Station interviews during Sunday's judging, with the rubric
- Read the principles page. It calibrates everything.
- Read the Callouts section on each module page.
- Understand the age line: under-13s on email and parent network only.
- Float, don't sit. A seated mentor serves one kid; a moving mentor serves eight.
- In the grind block, stop stalls rather than help build.
- Never tell a kid their idea is weak. Get them to a customer faster.
- Praise attempts and hard firsts loudly. Coach comparisons one-to-one.
04RoleAlpha Ambassadors (3-4)
Alpha Ambassadors (3-4)
Alpha HS ambassadors. Assigned to the kids 13 and under.
- Being visible and approachable all weekend
- Informal table conversations during work blocks
- Modelling what a kid two years ahead looks like
- Know your own story in ninety seconds. That's the thing that lands.
- Read Part 1 so you're consistent with what's said on stage.
- Sit with kids who look isolated, especially the youngest.
- Talk about what you built, including what failed.
- Ask questions - What did you try yourself? Did you ask someone at your table?
05RoleOps Lead
Ops Lead
Nobody loses an hour to a login, a projector, or a missing meal.
- Venue, food, wifi, power, projector, AV
- Pre-event tech setup: coupon codes, accounts set up
- The waiver, medical authorization and media release packet
- The filming station and its booking sheet
- Work back from doors using the pre-event workback schedule.
- Confirm venue insurance, and that Alpha campus coverage extends to non-enrolled minors.
- Test everything before submission. On Sunday it's too late.
- Have food ready before doors on day one. The half hour of doors and mingling before the opening session is doing real work.
- Clear parents out of the student room before Idea Generation. Where the run of show combines the evening fireside, seat families and students together.
- Make sure every kid has a filming slot booked before submissions close and the room flips at 4:00 Sunday.
- Own the door at the after-party. No family leaves without a next step.
06Per cityStaffing
Staffing per city.
Nat and Cameron on stage and facilitation.
Joe, MacKenzie, Eliot for firesides and strategy.
A West Coast support person strong with younger kids. Liam is top candidate.
1-2 Workshop Guides, 8-10 Mentors, 3-4 Alpha HS ambassadors per city.
A mentor bench of 1-3 to hold one mentor per five to eight students.